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Slime rancher 1.2.1 money guide
Slime rancher 1.2.1 money guide








  • Greedy AI's are now less inclined to spend gold on their target during non-hostile schemes.
  • Halved the impact of Fervor on the speed of the Convert Faith of County councilor task, converting a high-fervor faith as a low-fervor one should no longer be impossible (but still hard, of course!).
  • - Unsuccessful Holy Wars no longer reduce the attacking Faith's fervor.
  • Successful Holy Wars now affect fervor significantly less (minor Holy Wars reduce by 1, Duchy Holy Wars by 2, Kingdom Holy Wars by 5).
  • GHW: The minimum fervor for launching a Great Holy War has been lowered to 65 (used to be 75), so that the increased cooldown between GHW's doesn't mean that too few are launched.
  • GHW: The cooldown between Great Holy Wars has been increased to 30 years (up from 5), in practice this means that Fervor for bigger faiths should stay at higher levels for longer.
  • GHW: Invalidated GHWs now reduce Fervor by much less.
  • slime rancher 1.2.1 money guide

  • GHW: A successful GHW will now reduce the attacking Faith's Fervor by 25 (down from 30), an unsuccessful GHW will only reduce Fervor by 15 (down from 30).
  • Founding a Holy Order now gives fervor to the affected Faith.
  • Economically-inclined AI's now somewhat prefer upgrading Economic buildings.
  • Constructing a brand new Temple now gives your faith some fervor.
  • Cats and dogs now live a bit longer, appear slightly less often, and trigger events less frequently.
  • Holy Orders now consolidate their MaA regiments some rather than having a ton of 100-man MaA regiments.
  • Holy Order regiment sizes are now smaller for War Elephants and similar.
  • Armored horsemen and war elephants can now appear in mercenary bands, but at lower numbers than other men at arms types.
  • Mercenary companies of cultures that have Camel Riders unlocked will no longer include tons of camels for no reason.
  • Mercenaries are no longer guaranteed to include cultural men at arms they're just likely to.
  • Added a new game rule that controls the AI's willingness to do Matrilineal marriages.
  • Added the functionality to attach your armies to another allied army located in the same province in order to follow the other army.
  • Added a character Kill List to the character window.
  • This works with achievements - but under certain restrictions.
  • Added a Ruler Designer where you can customize the ruler you’ll start with before the game starts.
  • #Slime rancher 1.2.1 money guide update#

    The standard risk of Tarr outbreaks is not taken into account for this categorization.Update: Crusader Kings 3's Update 1.2 is now live, its patch notes revealing the addition of the Ruler Designer, kill list and much more.īelow, you'll find all the changes and additions that CK3's Update 1.2 introduces to the grand strategy RPG game, as detailed in the full patch notes: All slimes except for Puddle, Fire, Lucky, Quicksilver, Glitch, Tarr and Twinkle slimes can be converted into Largo Slimes to increase production even further.Īll standard farmable slimes are subject to hunger and agitation, and can experience fear under certain circumstances.ĭocile Slimes These Slimes cannot harm you under normal conditions unless feral. Nearly all pure slimes are capable of stacking.Įach Slime-except the Pink, Puddle, Fire, Saber, Lucky, Quicksilver, Glitch, Tarr, and Twinkle Slimes-has a unique favorite food, which when fed to the appropriate Slime doubles the plorts they produce.

    slime rancher 1.2.1 money guide

    Their faces when fed and their high pitched voices, each type of slime has a unique trait that is used to identify it. Though their most common features are the permanent happy expressions they have on There are several different species of slimes, each found in certain locations on the Far, Far Range. They are a key element within the game since they are responsible for the production of plorts that are used to make money, create gadgets, and unlock areas in the game. Slimes are gelatinous, ball-shaped, adorable alien creatures that live on the far away planet called the Far, Far Range.








    Slime rancher 1.2.1 money guide